Monday, April 20th, 2014 by Rory Fellowes
An Interview with ANDY LEFTON, freelance 3D and VFX generalist
After completing his college degree early this century, Andy has accumulated a wide range of qualifications around his central focus on 3D and VFX. He has, as he puts it "experience as a creative director, CG supervisor and everything in between."
Monday, February 2nd, 2015 by Margarete Kitel
We are happy to announce our new Software RebusFarm 2.0. Many years of experience and close cooperation with our customers has helped us to advance our render service to meet the user needs.
The new automated render technology is designed to provide a seamless experience and to get you up and running in a matter of minutes. The monitoring of render jobs and the communication between the user workstation and RebusFarm is now in real-time!
RebusFarm 2.0 will work parallel with the prior manager for four weeks. Please use the four weeks to change over.
It is not possible to use Rebus Manager and RebusDrop at the same time. If you want to use one of the programs please close the other one first.
Download RebusFarm 2.0 here.
The new system RebusFarm 2.0 consists of three components:
RebusDrop - enables the upload and download of the user data
Farminizer - an advanced plugin for your 3D software that makes sending error-corrected renderjobs easy
ControlCenter - for monitoring your jobs using any browser on any device
- Easier and faster workflow
- Faster upload and download
- Secure file transfers via sftp and added firewall compatibility
- Easy access to your jobs from anywhere (ControlCenter)
- You can now edit your online jobs and export new jobs even if there are still projects downloading/uploading. No needs to wait until all of your projects are uploaded anymore (ControlCenter/Farminizer)
- All updates are done automatically in the background. No time-killing local software updates anymore
- Notifications about your render jobs in the system tray (RebusDrop)
- More flexible priority changes: the priorities (economy, business, premium) can now be changed before the job starts to render or while it‘s rendering (ControlCenter)
- Faster project export - while working on scenes the Farminizer already uploads relevant files in the background without impacting the user's workflow, so most of the files will already be uploaded when submitting the render job. (optional)
Take a look at how it works using 3ds Max as an example:
More tutorials how to use RebusFarm with other 3d applications click here.
Please note that we don't have tutorials for each software right now. We will upload the missing tutorials as soon as possible.
Thank you for your understanding.
Friday, November 28th, 2014 by Margarete Kitel
Check out the VFX Breakdown of ENTITY. The VFX was created by IMAGE IN WORK.
Earlier this year we intervied Laurent Fumeron the, 3D Artist about the creation process of ENTITY. I case you missed it, you should check it out here.
Wednesday, November 26th, 2014 by Margarete Kitel
AXYZ design, announced the integration of their libraries within Chaos Group's V-Ray for SketchUp and Rhino. This release gives SketchUp and Rhino Users access to the Metropoly 3D Ready Posed Human Characters Catalogue and offers users the benefits of adding 3D characters to their renders.
Forget post-production - Thanks to instant integration in the scene, retouching is not required, as interaction with the scene’s lighting is automatic.
Simulate photographic effects - Render motion blur and depth of field, even through transparent objects.
Render from any angle - New views can be rendered without the need to add people and match perspective in post-production.
Create stereoscopic images and immersive virtual spaces. Scenes including 3D characters can be exported to real time engines or used to render stereoscopic images.
Use simple materials - Besides realistic photographically derived textures, simple materials like plastic, metal and plaster, found in traditional architectural scale models can be used.
AXYZ design CEO, Diego Gadler says, ”Partnering with Chaos Group gives us the chance to move forward on our commitment to provide artists with the best 3D characters in the industry. We are excited about what this collaboration brings for the future, with a new and expanded user base.”
Chaos Group Product Manager, Corey Rubadue says, “Partnerships like this are invaluable for the V-Ray community. SketchUp and Rhino artists now have easy access to quality digital people and can focus more time on design and communicating their ideas.”
Friday, October 10th, 2014 by Margarete Kitel
Meet us at animago AWARD & CONFERENCE in Berlin. The Exhibition will take place from October 16th to the 17th in the Metropolis Hall. For further information about the event go check out www.animago.com.
Visit us at our booth on the trade floor, and have fun spinning the wheel for a chance at a lot of great software prizes, Renderpoints and much more.
Check out the prizes here:
We are looking forward to meeting you!
Wednesday, September 24th, 2014 by Margarete Kitel
The next generation development of RebusFarm is coming soon! The new RebusFarm update will make your render workflow much easier and faster. Monitoring of your renderjobs and the communication between your computer and RebusFarm will be LIVE!
RebusFarm 2.0 consists of three components:
- The well-known „Farminizer“ Plug-in for your 3d software
- The new web-based „ControlCenter“ for monitoring your jobs
- The new smart cloud-software „RebusDrop“
To make the conversion to our new system as smooth as possible for you, we will start by presenting new features and updates as they are released. Here we would like to present the ControlCenter to you, which is already implemented in RebusFarm.
The new ControlCenter is a web-based application that will soon replace the Manager Software. For a short time both systems are available for you to manage your jobs. This way you can get used to the new features provided by the ControlCenter and see the benefits in comparison to the Manager Software:
- No more installations of updates are required.
- You can access your jobs from anywhere with any device.
- The updating of your renderjob status is now LIVE!
- End-to-End encryption between your workstation and Rebus Farm Data Center.
The ControlCenter provides better opportunities to manage your jobs. Now you can edit uploaded jobs even if you are uploading a different job at the same time. The ControlCenter avoids waiting time and makes the monitoring of your jobs more comfortable. We hope you like it!
Wednesday, September 24th, 2014 by Margarete Kitel
The new, intuitive design provides you with easier, faster and more effective usability.
The app will now display adjustable notifications on all of the significant stages of rendering of your job. A substantially improved communication between our server and your mobile enables us to show all status reports LIVE!
You can easily get in touch with our customer support through the app via Ticket, Live-Chat or the Rebus-Hotline. The RebusFarm App now also supports the newest Windows version 8.1.
Downlaod your RebusFarm App here.
Wednesday, September 24th, 2014 by Margarete Kitel
Recently we introduced a new CostCalculator which is based on Cinebench benchmark values. This means that we can determine your CPU performance more accurately and give you a better cost estimation for your render.
The CostCalculator will determine your CPU performance automatically. If your processor is not in the database yet you can go to “Submit Benchmark”, run Cinebench on your computer and submit your Cinebench score together with a screenshot of the result. After the score has been checked by an admin, the new benchmark will be added to the CostCalculator and you will get a credit voucher of 10 Renderpoints added to your account.
A brand new feature is the integration of the CostCalculator in the Farminizer plugin, so you can now calculate your render costs in your 3D application before you export your render job. This makes it faster and easier to estimate your renderjob and avoids annoying and time-consuming steps.
Friday, August 8th, 2014 by Margarete Kitel
Do you think that fluffy plush animals and pure action don't fit together? This short animation movie „The Mega Plush II“ will show you the opposite.
The second episode of the action animation short movie, created by Matt Burniston, a 3D & motion graphics freelancer from New York, came out recently. Between client work he is working his passion project, on The Mega Plush.
Matt Burniston comments: „ ...The Mega Plush. A series of short films/webisodes about a group of four plush toy vigilantes, who are struggling against the uprising of the SOC (Society of Chimps) army. Good vs evil. Bear vs sock monkey. And asking the question, "who has the stuffing to survive?" I have completed two of the four episodes, and so far they have been a big hit...“
With this extraordinary movie idea he won two Vimeo staff picks and a nomination for 3D world Magazine's CG Animated Short of the Year. We asked Matt some questions to find out more about the technical creation process and of course of finding the idea for this Plush action.
How did the idea arise for this movie and the passion behind it?
„The Mega Plush story started around 6 years ago, when a friend came to me with some sketches of the characters, a plush bear in a mid-air action shot, holding two big guns. As soon as I saw them I was hooked, and knew it would make an awesome 3D animation."
"Ever since then I have been working on some capacity on the project. I've always dreamed of making a short film and I thought this might be the perfect time to chase that dream. So over the last few years I have been developing back stories for the characters along with the crazy little world they all live in. One of my biggest goals was to try and merge these two quite opposite ideas... Plush toys & violent action movie, I felt like it was something that I hadn't seen before and would be fun, not only for me to make but for people to watch.„
How many frames have you had to render and how long was the render time?
„The second episode of The Mega Plush came out to around 7500 frames, which I'd say about 90% of which was rendered on the Rebus Render Farms.” “I'm not sure on the exact render times, but setting up all the shots and getting them all rendered took about 2 solid weeks, then a few days of tweaks and re-renders after that. Compared to the first episode which i rendered in my home studio, which took around 2-3 months, I saved a lot of time using RebusFarm this time around.“
How long did it take to create The Mega Plush? The Story is elaborately narrated, definitely a lot of work for one person.
„It took me about 6 months to complete the fist episode, working alone. And the second episode around 3 months, with the help of my (now) writing partner Kyle DeBoer. We have a script for the 3rd and 4th episodes, and I am now trying to assemble a small team to help me get them fully realised in a shorter amount of time, but for this we need some funding, which we are currently trying to find."
"We have plenty more stuff in the pipeline though, and encourage everyone to keep their eyes peeled for more coming from The Mega Plush.„
We will for sure keep our eyes open and hope to see more of The Mega Plush action soon!