Monday, September 2th, 2013 by Margarete Kitel
With m4d it is possible to use the standard render engines of Autodesks Maya and 3ds Max in CINEMA 4D. This way you have the same render opportunities without having to change your 3d software. M4d includes 2 render engines, mental ray and iray, both an asset to photorealistic rendering.
M4d mental ray offers you a complete Toolset of lighting settings to achieve the optimal results for a perfect lighting and also render speed. For creating professional textures you can use MIA materials, which allow you to create great textures in a short period of time. The provided presets simplify and speed up your workflow. The MIA materials are included in m4d mental ray and iray. With the m4d iray preview window you get very fast results. The new interface-element in CINEMA 4D enables you to use live render previews for a faster workflow. The improvement with CUDA- video cards (GPU rendering) on working speed is immense. These are just a few advantages that you get from working with m4d. You will find more and detailed information about this render plug-in on www.m4d.info.
Check out the the Tutorials on Vimeo.
Wednesday, August 28th, 2013 by Margarete Kitel
We have a new winner in our 3D Artist of the Month competition on facebook.com/RebusFarm.
The winner of the month August is Hasan Bajramovic!
He is 28 years old and from Sarajevo, Bosnia. Hasan is a freelance cg artist specialised in high detail sculpting for games and movies. He loves good movies and beats. See for yourself and check out his portfolio.
Congratulations to our winner Hasan Bajramovic!
If you want to be our next winner in the upcoming month September, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is September 26th.
Good luck to all of you.
Thursday, August 15th, 2013 by Margarete Kitel
Vizpark has published Automap (beta), a map-plugin for 3ds Max which enables you to create a material with three different source maps very fast and easy. After uploading a simple Bitmap in Automap, the plugin creates automated height maps, specular maps and diffuse maps. After adjusting the materials with Automaps several extraction algorithms your final render is ready to go.
More information and a detailed instruction of how to use Automap you can find on Vizpark.
Monday, August 5th, 2013 by Margarete Kitel
Autodesk released Service Pack 2 for 3ds Max 2014. The Service Pack 2 contains all corrections previously included in the Service Pack 1 and two new bug fixes. You can find more information and the download link on the Autodesk website.
Friday, August 2th, 2013 by Margarete Kitel
Today we are coming back to the 3D Artist of the Month competition on facebook.com/RebusFarm.
Victor Hugo Queiroz is the new 3D Artist of the Month July. The great character artist is 27 years old, lives in São Paulo (Brazil) and works at TechnoImage as a 3D Artist.
Congratulations to our winner Victor Hugo Queiroz!
If you want to be our next winner in the upcoming month August, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is August 26th.
Good luck to all of you.
Thursday, July 11th, 2013 by Margarete Kitel
The long wait is finally over. The winners of the CGarchitect 3D Awards are announced. CGarchitect has awarded the winners of all 7 categories on July 6, 2013 at the Mundos Digitales Conference in La Coruna, Spain. For more information and images about this event click here.
A big shoutout to CGarchitect for making this awesome event possible. We are happy to be a part of such a great project.
Congratulations to all the winners and nominees!
Winner of the category Image (Commissioned)
Winner of the category Image (Non-Commissioned)
Winner of the category Film (Commissioned)
Winner of the category Film (Non-Commissioned)
Winner of the category Interactive
Winner of the category Student (Image)
Winner of the category Student (Film)
Monday, July 1th, 2013 by Margarete Kitel
Autodesk released the Service Pack 1 for 3ds Max 2014 and for the Design version as well, both of which include a lot of bug fixes. You can download the Service Pack from the Autodesk page here.
Our render farm already installed the new service pack, so that you can render on Rebusfarm without any problems.
Wednesday, June 29th, 2013 by Margarete Kitel
After a month full of power rendering we are coming back to the 3D Artist of the month competition on facebook.com/RebusFarm.
We are glad to present the new Artist of the Month June, Gustavo Groppo!
He is living and working in São Paulo, Brazil. His work successfully made the trip to Germany and he won a one month promotion by our render farm. Congratulations Gustavo!
Take a look at his portfolio: http://gugroppo.com/
If you want to be our next winner in the upcoming month July, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is July 25th.
Good luck to all of you.
Wednesday, June 26th, 2013 by Margarete Kitel
The Phoenix fluid dynamics tool is a great implement to simulate fire and liquids in an easy way. Now Chaos Group released the service pack Phoenix FD 2.1 with new features and updates. Phoenix FD can be now used for Autodesk 3ds Max 2014 and V-Ray 2.41. With this update bugs are fixed that occurred in the previous version. A new feature are the ocean surface tools which enable to create large scale liquid simulations, with realistic waves and more realistic foam by improved simulation of particle behaviour and shading.
A detail list of changes you can see on this file.
For all customers who bought Phoenix FD between 01 September, 2011 and 21 November, 2011 gets the new update for free.You can download the new service pack on the Chaos Group download page.